UNIVERSITY OF CALOOCAN CITY
GEN.SAN MIGUEL ST,
SANGANDAAN CALOOCAN CITY
MAIN
CAMPUS
_____________________________________________________________________
DISCUSSANT: JOHN
DAVID C. PEĆARROYO PROF.MICHAEL VILLALON
COURSE/YR.SEC:
BSE-TLE IIIA RATING:____________
TOPIC: THE
COMPUTER AS A TUTOR
I.
OBJECTIVES:
At the end of the lessons,
75% of the students should be able to:
a. Describe the computer as a tutor
b. Appreciate the significance of computer as a tutor;and
c. enumerate the advantages and disadvatages of computer as
tutor.
II.
INTRODUCTION:
The computer is one of the wonders of human ingenuity,
even in its original design in the 1950’s to carry out complicated mathematical
and logical operations. With the invention of the microcomputer (now also
commonly referred to PCs or personal computers), the PC has become the tool for
programmed instruction.
Educators saw much use of the PC. It has become
affordable to small business, industries and homes. They saw its potential for
individualization in learning, especially as individualized learning is a
problem since teachers usually with a class of forty or more learners. They
therefore devised strategies to use the computer to break the barriers to
individualized instruction.
III.
LEARNING CONTENT:
Ć COMPUTER-ASSISTED INSTRUCTION ( CAI )
The computer can be a tutor in effect relieving the
teacher of many activities in his personal role as classroom tutor.It should be
clear, however, that the computer cannot totally replace the teacher since the
teacher shall continue to play the major roles of information deliverer and
learning environment controller. Even with the available computer and CAI software,
TEACHER MUST:
·
Insure that students
have the needed knowledge and skills for any computer activity.
·
Decide the appropriate
learning objectives.
·
Plan the sequential
and structured activities to achieve objectives.
·
Evaluatae the
students’ achievement by ways of tests the specific expected outcomes.
On
the other hand, the students in CAI play their own roles as learners as they:
·
Recieved information.
·
Understand
instructions for the computer activity
·
Retain/keep in mind
the information and rules for the computer activity
·
Apply the knowledge
and rules during process of computer learning.
During computer activity proper in CAI the computer, too.plays its roles as it:
·
Acts as a sort of
tutor
·
Provides a learning environment
·
Delivers learning
instruction
·
Reinforce learning
through drill and practice
·
Provides feedback.
CAI
INTEGRATED WITH LESSONS
CAI computer learning should not stop with drill and
practice activities of students.In effect, CAI best in reinforcing learning
through repetitive exercise such that
students can practice basic skills or knowledge in various subject areas.
Common types of drill and practice programs include vocabulary, building, math
facts, basic science, and history or geography facts.In this programs, the
computer presents a question/problem. Immediate feedback is given to the
student’s answer. After a number of practice problems and at the end of the
exercise, the students get a summary of his overall performance.
The question arises: When and how can teachers integrate
drill and practice programs with their lessons?The following suggestion can be
made:
·
Use drill and
practice programs for basic skills and knowledge that require rapid or
automatic response by students.
·
Ensure that drill and
practice activities conform to the lesson plan/curriculum
·
Limit drill and
practice to 20-30minutes to avoid boredom.
·
Use drill and
practice to assist students with particular weakness in basic skills.
In integrating computer programs in instruction,use
tutorial software associated with cognitive learning.while practice exercise or
learning by doing is still the heart of each tutorial, the tutorial software
should be able to:
·
Teach new
content/information to students
·
Provide comprehensive
information on concepts in addition to practice exercises.
·
Can be effectively
used for remediation, reviewing or enrichment.
·
Allow the teacher
to introduce follow-up questions to stimulate students learning.
·
Permit group activity
for cooperative learning.
1.SIMULATION PROGRAM
Are another kind of software that is constructivist in
nature.These simulation software:
·
Teaches strategies
and rules applied to real-life problems/situations.
·
Asks students to make
decision on models or scenarios.
·
Allows students to manipulate
elements of a model and get the experience of the effects of their decisions.
2. INSTRUCTIONal games
While relating to low objectives, instructional computer
games add the elements of competition and challenge.
3. PROBLEM SOLVING SOFTWARE
These are more sophisticated than the drill and practice
exercise and allow students to learn and improve on their problem solving
ability.since problems cannot be solved simply by memorizing the facts, the
students have to employ higher thinking skills such as logic, recognition,
reflection and strategy-making.
MULTIMEDIA ENCYCLOPEDIA
•
CAN STORE A HUGE DATABASE WITH TEXTS, IMAGES,
ANIMATION, AUDIO AND VIDEO.
STUDENTS CAN ACCESS ANY
DESIRED INFORMATION, SEARCH ITS VAST CONTENTS AND EVEN DOWNLOAD/PRINT RELEVANT
PORTIONS OF DATA FOR THEIR COMPOSITION
ELECTRONIC BOOKS
•
PROVIDE TEXTUAL INFORMATION FOR
READING,SUPPLEMENTED BY OTHER TYPES OF MULTIMEDIA INFORMATION.
•
THESE ARE USEFUL FOR LEARNING READING,
SPELLING AND WORDS, PICTURES AND ANIMATION.
IV.
SUMMARY
The
computer is a tutor in this new age of learming. It does not replace the
teacher, although it assumes certain roles previously aqssigned to teachers who
know how to take new role of facilitator and guide.
Also,
computer activities are not the end-all of learnng since they have to conform
to the lessos/ curriculum .Integrating computer exercise is the new task of the
teacher who can find in the computer and computer software an alternative
medium to the traditional classroom practice of delivering information and
supporting learning activities
In the years ahead, we shall see the
computer in schools as a common tool for the enhancement of the students
thinking, communication and collaboration skills. Computer will become an
integral component of future classroom and not mere machine that can deliver
routine drills and exercises.
V.
POST
–TEST
_______1. The computer is a tutor in this new age of
Technology.
_______2. Computer
activities are not the end-all of learning since they have to conform to the lessons/curriculum.
_______3.Simulation software
materials are another kind of software that is constructivist in nature.
_______4.Limit drill
and practice to 25-35 minutes
to avoid boredom.
_______5.Use dril and practice to assist
students with particular weakness in basic skills.
_______6.During the
computer activity proper in CAI the computer too plays its role as it acts as a
sort of tutor.
_______7.Instructional games are more
sophisticated than drill and practice exercise.
_______8.The computer
is one of human ingenuity, even in its original design in the 1950’s.
_______9.computer
will become an integral component of the future
classroom..
________10.Use drill
and practice to assist student teacher with particular weakness in basic skills
Key to correction:
1. learning
2. True
3. True
4. 20-30 minutes
5. True
6. True
7. Problem solving
software
8. True
9.True
10. Studens
VI.
BIBLIOGRAPHY
EDUCATIONAL TECHNOLOGY II
BY;PAZ I. LUCIDO,PH.D.
PAGES 61-69